Tue, 21-Oct-2025

‘The Last Of Us’: A Lot Scarier Than You Think

The Last Of Us
  • We have witnessed many zombie apocalypse tales.
  • The Last of Us reminds us of the original scariness of those tales.
  • The pandemic of zombies in The Last of Us is made of the most realistic zombie-related material.

The pandemic of zombies depicted in The Last of Us is made of the most realistic zombie-related material available: a previously unidentified illness manages to infect a human and spread from one host to another, converting humans into lifeless shells who are solely interested in spreading the sickness. But there’s something particularly ominous about The Last of Us’ Cordyceps epidemic. It is difficult to pin down exactly what it is, but in the end, familiarity is the key. In the series, the fungus that takes over the earth is far closer to humanity than we are prone to think, which only makes them more difficult to combat.

We have witnessed many zombie apocalypses over the course of the last few decades. Others, like Zombieland, made us giggle, while others, like Train to Busan, made us shudder with horror. The globe was overrun with zombie doomsday scenarios, with reasons ranging from the biological to the supernatural, thanks to shows like The Walking Dead, Pride, Prejudice and Zombies, and Warm Bodies. And for a while, we were infatuated with it. However, after a while, we grew tired of zombies and it seemed like a very long period would pass before they could frighten us once more. The Last of Us then reminded us of the original scariness of those tales.

The fact that we can actually see the sickness as it spreads is the first factor that makes the pandemic in The Last of Us extremely terrifying. Fungi, in contrast to viruses and bacteria, can also be macroscopic, allowing people to see them with unaided eyes. When Ellie, Tess (Anna Torv), and Joel encounter their first clickers in the episode, they realise that the mushroom-like development atop the creature’s parted head is more than just a sign of the infection. Instead, they are focusing on the disease’s actual infectious agent.

Here’s an illustration to assist clarify things: Think of the Zika virus, which circulated a few years ago in many different regions of the world. Due to the fact that Zika is a virus-borne illness, as its name implies, its infectious agent cannot be seen without a microscope. The mosquitoes that transmit the disease from one person to another are visible, though. Even so, there is no way to tell if a mosquito is carrying the Zika virus or not. The sickness is not brought on by the mosquito itself.

Additionally, despite the fact that Zika produces a number of obvious symptoms, the most typical of which is an unsightly rash, these are only outward signs of the underlying illness in your body. Although the pustules themselves are not the virus, other rash-causing infections can spread through the liquid that collects inside of them. We would need to envision a virus that slowly takes over your body in the shape of a huge rash for a viral sickness to be as terrifying as the infection in The series, not an almost invisible entity that can only be seen by its reaction to another organism.

The Cordyceps infection shares more similarities with helminth-related illnesses than it does with bacterial, viral, or even other fungal infections in humans. Worms are after all clearly visible to the human eye, much like the macroscopic Cordyceps in The Last of Us. But once more, the obviousness of the symptoms comes up. We cannot ignore the fact that the Cordyceps have a bodily horror element. The symptoms of worm infections, such as nausea, anorexia, and diarrhoea, don’t bother healthy people as much as, say, a brilliant green fungus colony on your face.

Another unique characteristic of fungi is their obtrusive presence in our daily lives, which results from their occasionally being visible to the unaided eye. We can clearly see them all about us, poorly hidden in places like the earth we foot on and our own refrigerators, much like worms. But unlike worms, we may not always find fungus repulsive. Depending on the species, we may even incorporate it into our regular diet. No rational person, it’s true, would ever assemble a sandwich from two pieces of rotten bread and a slice of white, fuzzy cheese, but let the one who has never enjoyed a delicious Portobello mushroom throw the first blow.

In some situations, we can even find fungi to be cute. Simply envision a tiny red-and-white mushroom in the middle of a forest. Isn’t that cute? Imagine the same mushroom now coming out of a person’s eyes. Not as adorable, yes?

The pictures of the homicidal Cordyceps in The Last of Us seem to be at odds with the way we view fungus as a semi-domesticated species that we maintain so near to our bodies and digestive systems. They resemble Stephen King’s Cujo in some ways more than Stephen Soderbergh’s Contagion’s virus.

Fungi and humans share a strong relationship that goes beyond just physical and emotional proximity. We commonly associate fungi with plants because of their outward appearance. This, however, is untrue. The Last of Us’s Dr Neuman (John Hannah) argues in the pilot episode that fungi and humans are actually quite similar biologically. Mycology, or the study of fungi, was first a branch of botany since fungi were thought of as early plants. However, studies from the early 1990s showed that fungus DNA is really more similar to human DNA than it is to bacterial or plant DNA.

The series doesn’t only use our very real limits to arouse anxiety because there isn’t enough medicine or preventative measures to deal with a fungal pandemic like the one it depicts. A few of our concerns from the actual world are also addressed by the impact that climate change has played in the evolution of the cordyceps. The Cordyceps evolved in the series and were able to survive within the warm-blooded human bodies due to a considerable rise in world temperature. Even though things don’t precisely look like they do on the programme, they aren’t all that dissimilar either.

Climate change may soon expose humanity to many different illnesses that previously only afflicted other types of mammals, even though there are currently no predictions regarding diseases that only infect bugs shifting to human hosts.

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‘The Last Of Us’ is completely different from the original game

The Last of Us
  • The Last of Us carved out a narrative that sets itself off the original game.
  • It has been clear from the first episode all the way.
  • This has paid off in a slew of unanticipated ways.

The Last Of Us has carved out a narrative path that steadily sets itself off from the original game over the course of the past few weeks since it started airing. While the overall narrative framework is mostly the same, it has been clear from the first episode all the way through the most current one that writer Craig Mazin is most interested in the little details that haven’t been properly addressed before. The broad themes have a lot of well-known elements, but the way it has all been done has prioritised patience as it wanders off to find its own pockets of poetry.

This has paid off in a slew of unanticipated ways because it goes beyond simply reproducing what we already know and instead creates something that is deeper and more profound precisely because of how new it all feels.

There will always be a lot of pressure to capture the enchantment of what first captivated readers to the story whenever you set out to adapt an already well-loved classic. It would be a squandered opportunity to not push the plot in other areas when transitioning to the medium of television with all the potential it offers. There are many opportunities to delve deeper into narrative themes that have either never been addressed before or have only been alluded to. Mazin and crew are proving in a fantastic way that this is an adaptation that isn’t just reliant on what has already been done by plunging headfirst into this possibility.

There is nothing like sitting down to watch a show knowing there is the freedom to be found in how it all plays out. It might ruffle the feathers of those searching for something that isn’t going to rock the boat too much. It has practically always opened doors to new thematic territory, rather than focusing on the recognizability of what we’ve already seen. Even while it can be risky, this can also be a rewarding endeavour.

 

 

 

 

 

 

 

 

 

 

The series most closely resembles another recent HBO adaptation, Station Eleven, in how it frequently makes sweeping alterations to the original text. The game itself will always be available for you to revisit with its original story unaltered, notwithstanding the criticisms of these changes. Why then wouldn’t you make some modifications? A show can develop into something that is more like a discussion that talks back to and builds upon the original work, rather than just being a dull repetition of what has already been communicated by the game.

It can develop into something contemplative in a way that starts to delve deeper. Without giving away any surprises, the third episode starring Bill and Frank shows how effective this may be. When it is willing to cut practically all of the threads connecting it to the plot we would have anticipated, it can stand alone in the emotional investigation it undertakes. This series, in contrast to other similar adaptations that have felt ordinary, has managed to discover something poignant and melancholy without being able to predict each emotional beat in advance.

The most engaging moments transcend the confines of this, outshining the many sequences that are brought to life as a function of generating nearly perfect shot-for-shot recreations, which can be intriguing in a fundamental sense. Anyone could simply set up re-staged actor-driven cinematics from the games and call it a day. If all the experience had to offer was copying, it may bring about some thrills of recognition, but the benefits would shortly wane. The creation of an emotional resonance that fully exploits the flexibility of this particular visual form is more powerful.

This can partly be attributed to not having to worry about the specifics like finding a ladder or getting over an obstacle that defines a game, which has doomed dreadful previous video game adaptations that are best forgotten, but it also extends beyond that.

There is much that may be moulded into something spectacular, despite the ways that so-called “prestige television” might have its own recognisable patterns and conventions that you start to identify after watching them enough. Mazin’s adaptation of The Last of Us is a different animal that, if it can maintain its current course, has the potential to be one of the best such adaptations in recent memory, both in terms of the more grounded reality of the characters in some of the tense action sequences and the emotional underpinning of it all.

It sticks too strictly to the game’s rules, which results in the moments that stay the most clumsy; in contrast, the moments that feel the most natural are when it takes its own course.

When everything is said and done, the result is a programme that is defined less by its historical context and more by an admirable willingness to take risks and invest time in aspects that it can genuinely claim as its own. By doing this, it sets itself apart from the game by presenting a distinctive experience rather than merely a reproduction. This is what distinguishes the series so much from others since it goes beyond simple mimicry. Instead, it involves shaping the narrative clay that already exists into a brand-new piece of art. It makes sure to go deeper in manners that are both effective and unexpected.

The route that it is taking to get there offers something unique in its own tragic temperament, even if we know where it will ultimately end. The show is taking a lot of bigger swings that are hitting home and elevating it above basic replication rather than letting us get caught up in how closely it can replicate something we’ve already seen in a way that reduces the tale to a checklist. The better the series will be, the more it will lean on this going forward.

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If You are a fan of ‘The Last of Us,’ must watch ‘Station Eleven’

Station Eleven

Station Eleven was inspired by the post-apocalyptic novel of the same name. The miniseries examines the aftermath of a flu pandemic. Both stories take place in realistic settings and foretell what can happen in the future. One of the most emotionally compelling and absorbing video games ever was The Last of Us, and Craig Mazin’s … Read more